Welcome to demo version of Paperlands!

Click the GIF below to watch gameplay trailer on YouTube

Click to watch gameplay trailer on YouTube

This is a sneak peek of what the Paperlands holds within.

In this demo version you'll unlock 4 different colors while helping the people of Paperlands and solving the puzzles.

The full version will have 10 different colors to unlock along with 10 different locations and much more interactable things within the world.

What is Paperlands?


Paperlands is a relaxing 2D puzzle adventure set in a papercraft world where everything can be interacted with only if brought to life with color. Solve puzzles, help people of Paperlands and bring Paperlands to life!

I have feedback or found a bug

You can leave feedback, suggestions and bug reports through the in-game feedback button or to comment section, Steam Community Hub or send me an email to cozyagegames@gmail.com.

All kind of feedback and suggestions are welcome. If you encounter a bug or have a suggestion what Paperlands should have, don't hesitate to let me know, let's craft the Paperlands together!

Updated 16 hours ago
StatusIn development
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorCozy Age Games
GenrePuzzle, Adventure
Made withGodot
Tags2D, Colorful, Cozy, Relaxing
LinksSteam

Comments

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(+1)

Very lovely game! I wish the player would walk a bit faster, maybe if you held down the walk button for a while it would switch to a faster speed? 

Also, a lot of the signs are blank or won't let me click on them. Not sure if this is on purpose or if I'm missing important info?

I'm stuck after unlocking the 3rd colour. As far as I can tell, possible next puzzles are the beach ball, the gate, the hot air balloon, and the inside of wiseman's house, but I can't figure out how to progress on any of them. Or maybe it's something in the room with the bees? I don't know if others get stuck here and it could be worth adjusting or if it's just me and I'm missing something obvious!

Thanks for sharing the fun demo!

Hey, thanks for tying out the game and you feedback!

You're not the first one to bring up the request of faster moving, I'll have to explore that without making it feel like you're rushing.

The signs are blank but you should be able to color them and then be able to either interact with them or reveal some information on them.

It's a little disconnected at the moment, not going to lie, but the gate puzzle is the next one you should do and the interior of Wiseman's house helps with that.

(+1)

Hi! I really want to keep playing cause the concept is really cool!! and colouring stuff in seems fun but I got so frustrated trying to get the apple that I sort of rage quit :-( I had painted everything the correct color and was standing where I blended in with the background but the bird just wouldnt land near me, I tried for ages. 
If you can improve that so the bird actually comes to the player once they've figure out the colors and where to stand I recommend it!
I'll come back and test again :-P

The art is cute too!

Thank you so much for trying out the game!

I have been contemplating how easy the apple should be to get. Rage quit is definitely not the feeling I want the players to have while playing this game.

I have updated the build and now the first deed should be easier to complete.

Thank you for the feedback and please let me know if you have any further comments or suggestions!

(+1)

I absolutely love this game - it brings a certain nostalgia from Little Big Planet back.

I found progression difficult as I couldn’t really figure out what I was supposed to do

  • but as there’s no other comments and this was updated 13 hours ago - and in the latest section for relaxing -

I’m assuming it’s a recently released beta test. So a bit of work on intuitivism and it’ll be even better then what it is now!

Also where did you get the music? Pixabay? Bandlab? Or is it custom? You should add it to credits.

Delightfully engaged - @MarsChompsVenus

Thank you so much for trying out the game!

Yes, this indeed is a first public version of the game and this is one of the things I want to test, do players know what to do.

It's a linear puzzle game so I don't want to give out the answers straight away, but I also have to find the perfect amount of hinting towards what the player should do next.

The music is from two different music packs from SideTrax, I'll add them to the credits section, thanks!